Add failures to expectations.txt related to tier1

CTS needs to support new multisampling formats and add checks for
renderable formats with texture-format-tier1 enabled, but
the latest CTS was not rolled into Dawn, causing the test
failures in this CL:
https://chromium-review.googlesource.com/c/chromium/src/+/6810487

Bug: 421941589
Change-Id: I4a7593e92f108ef351d08119723727660cee8c1e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/260381
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Shanxing Mei <shanxing.mei@intel.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/webgpu-cts/expectations.txt b/webgpu-cts/expectations.txt
index 6a0c8aa..534c136 100644
--- a/webgpu-cts/expectations.txt
+++ b/webgpu-cts/expectations.txt
@@ -1197,6 +1197,39 @@
 crbug.com/421941589 webgpu:api,operation,storage_texture,read_only:basic:* [ Failure ]
 crbug.com/421941589 webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:* [ Failure ]
 
+# CTS needs to support new multisampling formats from texture-feature-tier1,
+# will be removed after the latest CTS rolling into Dawn
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";format="r16snorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";format="r16unorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";format="rg16snorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";format="rg16unorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";format="rgba16snorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";format="rgba16unorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";format="r16snorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";format="r16unorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";format="rg16snorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";format="rg16unorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";format="rgba16snorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";format="rgba16unorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";format="r16snorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";format="r16unorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";format="rg16snorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";format="rg16unorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";format="rgba16snorm" [ Failure ]
+crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";format="rgba16unorm" [ Failure ]
+
+# CTS needs to add checks for renderable formats with texture-format-tier1 enabled,
+# will be removed after the latest CTS rolling into Dawn
+crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="r16snorm";awaitLost=false [ Failure ]
+crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="r16snorm";awaitLost=true [ Failure ]
+crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="r16unorm";awaitLost=true [ Failure ]
+crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="rg16snorm";awaitLost=false [ Failure ]
+crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="rg16unorm";awaitLost=false [ Failure ]
+crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="rg16unorm";awaitLost=true [ Failure ]
+crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="rgba16snorm";awaitLost=false [ Failure ]
+crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="rgba16unorm";awaitLost=false [ Failure ]
+crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="rgba16unorm";awaitLost=true [ Failure ]
+
 # Unsure if these ever pass on retry, or if they also are flaky-but-fail-on-retry
 crbug.com/432291885 [ dawn-no-backend-validation intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";* [ RetryOnFailure ]
 crbug.com/432291885 [ dawn-no-backend-validation intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";* [ RetryOnFailure ]