Add failures to expectations.txt related to tier1 CTS needs to support new multisampling formats and add checks for renderable formats with texture-format-tier1 enabled, but the latest CTS was not rolled into Dawn, causing the test failures in this CL: https://chromium-review.googlesource.com/c/chromium/src/+/6810487 Bug: 421941589 Change-Id: I4a7593e92f108ef351d08119723727660cee8c1e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/260381 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Shanxing Mei <shanxing.mei@intel.com> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/webgpu-cts/expectations.txt b/webgpu-cts/expectations.txt index 6a0c8aa..534c136 100644 --- a/webgpu-cts/expectations.txt +++ b/webgpu-cts/expectations.txt
@@ -1197,6 +1197,39 @@ crbug.com/421941589 webgpu:api,operation,storage_texture,read_only:basic:* [ Failure ] crbug.com/421941589 webgpu:shader,execution,expression,call,builtin,textureStore:texel_formats:* [ Failure ] +# CTS needs to support new multisampling formats from texture-feature-tier1, +# will be removed after the latest CTS rolling into Dawn +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";format="r16snorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";format="r16unorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";format="rg16snorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";format="rg16unorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";format="rgba16snorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="c";texture_type="texture_multisampled_2d";format="rgba16unorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";format="r16snorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";format="r16unorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";format="rg16snorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";format="rg16unorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";format="rgba16snorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="f";texture_type="texture_multisampled_2d";format="rgba16unorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";format="r16snorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";format="r16unorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";format="rg16snorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";format="rg16unorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";format="rgba16snorm" [ Failure ] +crbug.com/6810487 webgpu:shader,execution,expression,call,builtin,textureLoad:multisampled:stage="v";texture_type="texture_multisampled_2d";format="rgba16unorm" [ Failure ] + +# CTS needs to add checks for renderable formats with texture-format-tier1 enabled, +# will be removed after the latest CTS rolling into Dawn +crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="r16snorm";awaitLost=false [ Failure ] +crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="r16snorm";awaitLost=true [ Failure ] +crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="r16unorm";awaitLost=true [ Failure ] +crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="rg16snorm";awaitLost=false [ Failure ] +crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="rg16unorm";awaitLost=false [ Failure ] +crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="rg16unorm";awaitLost=true [ Failure ] +crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="rgba16snorm";awaitLost=false [ Failure ] +crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="rgba16unorm";awaitLost=false [ Failure ] +crbug.com/6810487 [ nvidia-0x2184 ] webgpu:api,validation,state,device_lost,destroy:createRenderBundleEncoder:format="rgba16unorm";awaitLost=true [ Failure ] + # Unsure if these ever pass on retry, or if they also are flaky-but-fail-on-retry crbug.com/432291885 [ dawn-no-backend-validation intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_2d_coords:stage="v";* [ RetryOnFailure ] crbug.com/432291885 [ dawn-no-backend-validation intel sequoia ] webgpu:shader,execution,expression,call,builtin,textureGather:depth_3d_coords:stage="v";* [ RetryOnFailure ]