blob: c11427c2df3ef3336a38f2608f1809717a50ceab [file] [log] [blame]
// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_VULKAN_DEVICEVK_H_
#define DAWNNATIVE_VULKAN_DEVICEVK_H_
#include "dawn_native/dawn_platform.h"
#include "common/DynamicLib.h"
#include "common/Serial.h"
#include "common/SerialQueue.h"
#include "dawn_native/Device.h"
#include "dawn_native/vulkan/Forward.h"
#include "dawn_native/vulkan/VulkanFunctions.h"
#include "dawn_native/vulkan/VulkanInfo.h"
#include <memory>
#include <queue>
namespace dawn_native { namespace vulkan {
class BufferUploader;
class FencedDeleter;
class MapRequestTracker;
class MemoryAllocator;
class RenderPassCache;
class Device : public DeviceBase {
public:
Device(const std::vector<const char*>& requiredInstanceExtensions);
~Device();
// Contains all the Vulkan entry points, vkDoFoo is called via device->fn.DoFoo.
const VulkanFunctions fn;
const VulkanDeviceInfo& GetDeviceInfo() const;
VkInstance GetInstance() const;
VkPhysicalDevice GetPhysicalDevice() const;
VkDevice GetVkDevice() const;
uint32_t GetGraphicsQueueFamily() const;
VkQueue GetQueue() const;
BufferUploader* GetBufferUploader() const;
FencedDeleter* GetFencedDeleter() const;
MapRequestTracker* GetMapRequestTracker() const;
MemoryAllocator* GetMemoryAllocator() const;
RenderPassCache* GetRenderPassCache() const;
Serial GetSerial() const;
VkCommandBuffer GetPendingCommandBuffer();
void SubmitPendingCommands();
void AddWaitSemaphore(VkSemaphore semaphore);
// Dawn API
BindGroupBase* CreateBindGroup(BindGroupBuilder* builder) override;
BlendStateBase* CreateBlendState(BlendStateBuilder* builder) override;
BufferViewBase* CreateBufferView(BufferViewBuilder* builder) override;
CommandBufferBase* CreateCommandBuffer(CommandBufferBuilder* builder) override;
DepthStencilStateBase* CreateDepthStencilState(DepthStencilStateBuilder* builder) override;
InputStateBase* CreateInputState(InputStateBuilder* builder) override;
RenderPassDescriptorBase* CreateRenderPassDescriptor(
RenderPassDescriptorBuilder* builder) override;
RenderPipelineBase* CreateRenderPipeline(RenderPipelineBuilder* builder) override;
SwapChainBase* CreateSwapChain(SwapChainBuilder* builder) override;
void TickImpl() override;
const dawn_native::PCIInfo& GetPCIInfo() const override;
private:
ResultOrError<BindGroupLayoutBase*> CreateBindGroupLayoutImpl(
const BindGroupLayoutDescriptor* descriptor) override;
ResultOrError<BufferBase*> CreateBufferImpl(const BufferDescriptor* descriptor) override;
ResultOrError<ComputePipelineBase*> CreateComputePipelineImpl(
const ComputePipelineDescriptor* descriptor) override;
ResultOrError<PipelineLayoutBase*> CreatePipelineLayoutImpl(
const PipelineLayoutDescriptor* descriptor) override;
ResultOrError<QueueBase*> CreateQueueImpl() override;
ResultOrError<SamplerBase*> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
ResultOrError<ShaderModuleBase*> CreateShaderModuleImpl(
const ShaderModuleDescriptor* descriptor) override;
ResultOrError<TextureBase*> CreateTextureImpl(const TextureDescriptor* descriptor) override;
ResultOrError<TextureViewBase*> CreateTextureViewImpl(
TextureBase* texture,
const TextureViewDescriptor* descriptor) override;
bool CreateInstance(VulkanGlobalKnobs* usedKnobs,
const std::vector<const char*>& requiredExtensions);
bool CreateDevice(VulkanDeviceKnobs* usedKnobs);
void GatherQueueFromDevice();
bool RegisterDebugReport();
static VKAPI_ATTR VkBool32 VKAPI_CALL
OnDebugReportCallback(VkDebugReportFlagsEXT flags,
VkDebugReportObjectTypeEXT objectType,
uint64_t object,
size_t location,
int32_t messageCode,
const char* pLayerPrefix,
const char* pMessage,
void* pUserdata);
// To make it easier to use fn it is a public const member. However
// the Device is allowed to mutate them through these private methods.
VulkanFunctions* GetMutableFunctions();
VulkanGlobalInfo mGlobalInfo;
VulkanDeviceInfo mDeviceInfo;
DynamicLib mVulkanLib;
VkInstance mInstance = VK_NULL_HANDLE;
VkPhysicalDevice mPhysicalDevice = VK_NULL_HANDLE;
VkDevice mVkDevice = VK_NULL_HANDLE;
uint32_t mQueueFamily = 0;
VkQueue mQueue = VK_NULL_HANDLE;
VkDebugReportCallbackEXT mDebugReportCallback = VK_NULL_HANDLE;
std::unique_ptr<BufferUploader> mBufferUploader;
std::unique_ptr<FencedDeleter> mDeleter;
std::unique_ptr<MapRequestTracker> mMapRequestTracker;
std::unique_ptr<MemoryAllocator> mMemoryAllocator;
std::unique_ptr<RenderPassCache> mRenderPassCache;
VkFence GetUnusedFence();
void CheckPassedFences();
// We track which operations are in flight on the GPU with an increasing serial.
// This works only because we have a single queue. Each submit to a queue is associated
// to a serial and a fence, such that when the fence is "ready" we know the operations
// have finished.
std::queue<std::pair<VkFence, Serial>> mFencesInFlight;
std::vector<VkFence> mUnusedFences;
Serial mNextSerial = 1;
Serial mCompletedSerial = 0;
struct CommandPoolAndBuffer {
VkCommandPool pool = VK_NULL_HANDLE;
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
};
CommandPoolAndBuffer GetUnusedCommands();
void RecycleCompletedCommands();
void FreeCommands(CommandPoolAndBuffer* commands);
SerialQueue<CommandPoolAndBuffer> mCommandsInFlight;
std::vector<CommandPoolAndBuffer> mUnusedCommands;
CommandPoolAndBuffer mPendingCommands;
std::vector<VkSemaphore> mWaitSemaphores;
dawn_native::PCIInfo mPCIInfo;
};
}} // namespace dawn_native::vulkan
#endif // DAWNNATIVE_VULKAN_DEVICEVK_H_