| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_TINT_LANG_GLSL_WRITER_COMMON_OPTIONS_H_ |
| #define SRC_TINT_LANG_GLSL_WRITER_COMMON_OPTIONS_H_ |
| |
| #include <optional> |
| #include <string> |
| #include <unordered_map> |
| |
| #include "src/tint/api/options/binding_remapper.h" |
| #include "src/tint/api/options/depth_range_offsets.h" |
| #include "src/tint/api/options/external_texture.h" |
| #include "src/tint/api/options/texture_builtins_from_uniform.h" |
| #include "src/tint/lang/glsl/writer/common/version.h" |
| #include "src/tint/lang/wgsl/ast/transform/transform.h" |
| |
| namespace tint::glsl::writer::binding { |
| |
| /// A combined texture/sampler pair |
| // Note, these are the WGSL binding points that are used to create the combined samplers |
| struct CombinedTextureSamplerPair { |
| /// The WGSL texture binding |
| BindingPoint texture = {}; |
| /// The WGSL sampler binding |
| BindingPoint sampler = {}; |
| |
| /// Equality operator |
| /// @param rhs the CombinedTextureSamplerPair to compare against |
| /// @returns true if this CombinedTextureSamplerPair is equal to `rhs` |
| inline bool operator==(const CombinedTextureSamplerPair& rhs) const { |
| return texture == rhs.texture && sampler == rhs.sampler; |
| } |
| |
| /// Less then operator |
| /// @param rhs the CombinedTextureSamplerPair to compare against |
| /// @returns if this is less then rhs |
| inline bool operator<(const CombinedTextureSamplerPair& rhs) const { |
| if (texture < rhs.texture) { |
| return true; |
| } |
| if (texture == rhs.texture) { |
| return sampler < rhs.sampler; |
| } |
| return false; |
| } |
| |
| /// Reflect the fields of this class so that it can be used by tint::ForeachField() |
| TINT_REFLECT(CombinedTextureSamplerPair, texture, sampler); |
| }; |
| |
| } // namespace tint::glsl::writer::binding |
| |
| namespace std { |
| /// Custom std::hash specialization for tint::glsl::writer::binding::CombinedTextureSamplerPair |
| template <> |
| class hash<tint::glsl::writer::binding::CombinedTextureSamplerPair> { |
| public: |
| /// @param n the combined sampler texture pair |
| /// @return the hash value |
| inline std::size_t operator()( |
| const tint::glsl::writer::binding::CombinedTextureSamplerPair& n) const { |
| return tint::Hash(n.texture, n.sampler); |
| } |
| }; |
| |
| } // namespace std |
| |
| namespace tint::glsl::writer { |
| |
| using CombinedTextureSamplerInfo = |
| std::unordered_map<binding::CombinedTextureSamplerPair, std::string>; |
| |
| struct CombineSamplersInfo final |
| : public Castable<CombineSamplersInfo, tint::ast::transform::Data> { |
| /// Constructor |
| CombineSamplersInfo(); |
| |
| /// Constructor |
| /// @param map the texture/sampler to name map |
| /// @param placeholder the sampler placeholder binding point |
| CombineSamplersInfo(CombinedTextureSamplerInfo map, BindingPoint placeholder); |
| |
| CombineSamplersInfo(const CombineSamplersInfo&) = default; |
| CombineSamplersInfo(CombineSamplersInfo&&) = default; |
| |
| /// Destructor |
| ~CombineSamplersInfo() override; |
| |
| CombineSamplersInfo& operator=(const CombineSamplersInfo&) = default; |
| CombineSamplersInfo& operator=(CombineSamplersInfo&&) = default; |
| |
| /// A map of SamplerTexturePair to combined sampler names for the |
| /// CombineSamplers transform |
| CombinedTextureSamplerInfo sampler_texture_to_name; |
| |
| /// The binding point to use for placeholder samplers. |
| BindingPoint placeholder_sampler_binding; |
| |
| TINT_REFLECT(CombineSamplersInfo, sampler_texture_to_name, placeholder_sampler_binding); |
| }; |
| |
| /// Configuration options used for generating GLSL. |
| struct Options { |
| /// Constructor |
| Options(); |
| |
| /// Destructor |
| ~Options(); |
| |
| /// Copy constructor |
| Options(const Options&); |
| |
| /// Set to `true` to disable software robustness that prevents out-of-bounds accesses. |
| bool disable_robustness = false; |
| |
| /// Set to `true` to disable workgroup memory zero initialization |
| bool disable_workgroup_init = false; |
| |
| /// Set to `true` to disable the polyfills on integer division and modulo. |
| bool disable_polyfill_integer_div_mod = false; |
| |
| /// The GLSL version to emit |
| Version version; |
| |
| /// Combine Samplers transform information |
| CombineSamplersInfo combined_samplers_info = {}; |
| |
| /// Options used in the bindings remapper |
| BindingRemapperOptions binding_remapper_options = {}; |
| |
| /// Options used in the binding mappings for external textures |
| ExternalTextureOptions external_texture_options = {}; |
| |
| /// Offset of the firstVertex push constant. |
| std::optional<int32_t> first_vertex_offset; |
| |
| /// Offset of the firstInstance push constant. |
| std::optional<int32_t> first_instance_offset; |
| |
| /// Offsets of the minDepth and maxDepth push constants. |
| std::optional<DepthRangeOffsets> depth_range_offsets; |
| |
| /// Options used to map WGSL textureNumLevels/textureNumSamples builtins to internal uniform |
| /// buffer values. If not specified, emits corresponding GLSL builtins |
| /// textureQueryLevels/textureSamples directly. |
| TextureBuiltinsFromUniformOptions texture_builtins_from_uniform = {}; |
| |
| /// Reflect the fields of this class so that it can be used by tint::ForeachField() |
| TINT_REFLECT(Options, |
| disable_robustness, |
| disable_workgroup_init, |
| disable_polyfill_integer_div_mod, |
| version, |
| combined_samplers_info, |
| binding_remapper_options, |
| external_texture_options, |
| first_vertex_offset, |
| first_instance_offset, |
| depth_range_offsets, |
| texture_builtins_from_uniform); |
| }; |
| |
| } // namespace tint::glsl::writer |
| |
| #endif // SRC_TINT_LANG_GLSL_WRITER_COMMON_OPTIONS_H_ |