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// Copyright 2023 The Dawn & Tint Authors
//
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//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
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// 3. Neither the name of the copyright holder nor the names of its
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#ifndef SRC_TINT_LANG_GLSL_WRITER_COMMON_OPTIONS_H_
#define SRC_TINT_LANG_GLSL_WRITER_COMMON_OPTIONS_H_
#include <optional>
#include <string>
#include <unordered_map>
#include "src/tint/api/options/binding_remapper.h"
#include "src/tint/api/options/depth_range_offsets.h"
#include "src/tint/api/options/external_texture.h"
#include "src/tint/api/options/texture_builtins_from_uniform.h"
#include "src/tint/lang/glsl/writer/common/version.h"
#include "src/tint/lang/wgsl/ast/transform/transform.h"
namespace tint::glsl::writer::binding {
/// A combined texture/sampler pair
// Note, these are the WGSL binding points that are used to create the combined samplers
struct CombinedTextureSamplerPair {
/// The WGSL texture binding
BindingPoint texture = {};
/// The WGSL sampler binding
BindingPoint sampler = {};
/// Equality operator
/// @param rhs the CombinedTextureSamplerPair to compare against
/// @returns true if this CombinedTextureSamplerPair is equal to `rhs`
inline bool operator==(const CombinedTextureSamplerPair& rhs) const {
return texture == rhs.texture && sampler == rhs.sampler;
}
/// Less then operator
/// @param rhs the CombinedTextureSamplerPair to compare against
/// @returns if this is less then rhs
inline bool operator<(const CombinedTextureSamplerPair& rhs) const {
if (texture < rhs.texture) {
return true;
}
if (texture == rhs.texture) {
return sampler < rhs.sampler;
}
return false;
}
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(CombinedTextureSamplerPair, texture, sampler);
};
} // namespace tint::glsl::writer::binding
namespace std {
/// Custom std::hash specialization for tint::glsl::writer::binding::CombinedTextureSamplerPair
template <>
class hash<tint::glsl::writer::binding::CombinedTextureSamplerPair> {
public:
/// @param n the combined sampler texture pair
/// @return the hash value
inline std::size_t operator()(
const tint::glsl::writer::binding::CombinedTextureSamplerPair& n) const {
return tint::Hash(n.texture, n.sampler);
}
};
} // namespace std
namespace tint::glsl::writer {
using CombinedTextureSamplerInfo =
std::unordered_map<binding::CombinedTextureSamplerPair, std::string>;
struct CombineSamplersInfo final
: public Castable<CombineSamplersInfo, tint::ast::transform::Data> {
/// Constructor
CombineSamplersInfo();
/// Constructor
/// @param map the texture/sampler to name map
/// @param placeholder the sampler placeholder binding point
CombineSamplersInfo(CombinedTextureSamplerInfo map, BindingPoint placeholder);
CombineSamplersInfo(const CombineSamplersInfo&) = default;
CombineSamplersInfo(CombineSamplersInfo&&) = default;
/// Destructor
~CombineSamplersInfo() override;
CombineSamplersInfo& operator=(const CombineSamplersInfo&) = default;
CombineSamplersInfo& operator=(CombineSamplersInfo&&) = default;
/// A map of SamplerTexturePair to combined sampler names for the
/// CombineSamplers transform
CombinedTextureSamplerInfo sampler_texture_to_name;
/// The binding point to use for placeholder samplers.
BindingPoint placeholder_sampler_binding;
TINT_REFLECT(CombineSamplersInfo, sampler_texture_to_name, placeholder_sampler_binding);
};
/// Configuration options used for generating GLSL.
struct Options {
/// Constructor
Options();
/// Destructor
~Options();
/// Copy constructor
Options(const Options&);
/// Set to `true` to disable software robustness that prevents out-of-bounds accesses.
bool disable_robustness = false;
/// Set to `true` to disable workgroup memory zero initialization
bool disable_workgroup_init = false;
/// Set to `true` to disable the polyfills on integer division and modulo.
bool disable_polyfill_integer_div_mod = false;
/// The GLSL version to emit
Version version;
/// Combine Samplers transform information
CombineSamplersInfo combined_samplers_info = {};
/// Options used in the bindings remapper
BindingRemapperOptions binding_remapper_options = {};
/// Options used in the binding mappings for external textures
ExternalTextureOptions external_texture_options = {};
/// Offset of the firstVertex push constant.
std::optional<int32_t> first_vertex_offset;
/// Offset of the firstInstance push constant.
std::optional<int32_t> first_instance_offset;
/// Offsets of the minDepth and maxDepth push constants.
std::optional<DepthRangeOffsets> depth_range_offsets;
/// Options used to map WGSL textureNumLevels/textureNumSamples builtins to internal uniform
/// buffer values. If not specified, emits corresponding GLSL builtins
/// textureQueryLevels/textureSamples directly.
TextureBuiltinsFromUniformOptions texture_builtins_from_uniform = {};
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(Options,
disable_robustness,
disable_workgroup_init,
disable_polyfill_integer_div_mod,
version,
combined_samplers_info,
binding_remapper_options,
external_texture_options,
first_vertex_offset,
first_instance_offset,
depth_range_offsets,
texture_builtins_from_uniform);
};
} // namespace tint::glsl::writer
#endif // SRC_TINT_LANG_GLSL_WRITER_COMMON_OPTIONS_H_