Rename BufferState::InsideOperation to InUse

This is to reflect the state is set more broadly by queue or device
operations.

Bug: 425472913
Change-Id: I14372b0de0348a84c48439896ce9ae1d5974cce1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/286375
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Kyle Charbonneau <kylechar@google.com>
diff --git a/src/dawn/native/Buffer.cpp b/src/dawn/native/Buffer.cpp
index efd735c..69e619e 100644
--- a/src/dawn/native/Buffer.cpp
+++ b/src/dawn/native/Buffer.cpp
@@ -477,12 +477,12 @@
                 state = mState.load(std::memory_order::acquire);
                 break;
             }
-            case BufferState::InsideOperation: {
+            case BufferState::InUse: {
                 // This is never supposed to happen but another operation is happening concurrently
                 // with API Destroy() call.
                 [[maybe_unused]] bool hadError =
                     GetDevice()->ConsumedError(ConcurrentUseError(), "calling %s.Destroy().", this);
-                while (mState.load(std::memory_order::acquire) == BufferState::InsideOperation) {
+                while (mState.load(std::memory_order::acquire) == BufferState::InUse) {
                     // Spin loop instead of wait() to avoid overhead of signal in map/unmap.
                 }
                 break;
@@ -543,7 +543,7 @@
             DAWN_ASSERT(!mIsHostMapped);
             ABSL_FALLTHROUGH_INTENDED;
         case BufferState::Destroyed:
-        case BufferState::InsideOperation:
+        case BufferState::InUse:
         case BufferState::SharedMemoryNoAccess:
             return wgpu::BufferMapState::Unmapped;
     }
@@ -669,7 +669,7 @@
             return DAWN_VALIDATION_ERROR("%s used in submit while pending map.", this);
         case BufferState::SharedMemoryNoAccess:
             return DAWN_VALIDATION_ERROR("%s used in submit without shared memory access.", this);
-        case BufferState::InsideOperation:
+        case BufferState::InUse:
             return ConcurrentUseError();
         case BufferState::Unmapped:
             return {};
@@ -706,7 +706,7 @@
                 case BufferState::Mapped:
                 case BufferState::MappedAtCreation:
                     return DAWN_VALIDATION_ERROR("%s is already mapped.", this);
-                case BufferState::InsideOperation:
+                case BufferState::InUse:
                     return ConcurrentUseError();
                 case BufferState::PendingMap:
                     return DAWN_VALIDATION_ERROR("%s already has an outstanding map pending.",
@@ -719,7 +719,7 @@
                     break;
             }
 
-            DAWN_TRY(TransitionState(BufferState::Unmapped, BufferState::InsideOperation));
+            DAWN_TRY(TransitionState(BufferState::Unmapped, BufferState::InUse));
             DAWN_TRY_WITH_CLEANUP(MapAsyncImpl(mode, offset, size), {
                 // Reset state since an error stopped this from reaching pending map state.
                 mState.store(BufferState::Unmapped, std::memory_order::release);
@@ -831,12 +831,12 @@
 MaybeError BufferBase::Unmap(bool forDestroy) {
     switch (mState.load(std::memory_order::acquire)) {
         case BufferState::Mapped:
-            DAWN_TRY(TransitionState(BufferState::Mapped, BufferState::InsideOperation));
+            DAWN_TRY(TransitionState(BufferState::Mapped, BufferState::InUse));
             UnmapImpl(BufferState::Mapped,
                       forDestroy ? BufferState::Destroyed : BufferState::Unmapped);
             break;
         case BufferState::MappedAtCreation:
-            DAWN_TRY(TransitionState(BufferState::MappedAtCreation, BufferState::InsideOperation));
+            DAWN_TRY(TransitionState(BufferState::MappedAtCreation, BufferState::InUse));
             if (mStagingBuffer != nullptr) {
                 if (forDestroy) {
                     // No need to upload staging contents if the buffer is being destroyed.
@@ -852,7 +852,7 @@
                           forDestroy ? BufferState::Destroyed : BufferState::Unmapped);
             }
             break;
-        case BufferState::InsideOperation:
+        case BufferState::InUse:
             return ConcurrentUseError();
         case BufferState::Unmapped:
             return {};
@@ -892,7 +892,7 @@
                                              : "Buffer was unmapped before mapping was resolved.");
 
                 BufferState exchangedState =
-                    mState.exchange(BufferState::InsideOperation, std::memory_order::acq_rel);
+                    mState.exchange(BufferState::InUse, std::memory_order::acq_rel);
                 DAWN_CHECK(exchangedState == BufferState::PendingMap);
             }
         }
@@ -976,7 +976,7 @@
 
         case BufferState::PendingMap:
         case BufferState::Unmapped:
-        case BufferState::InsideOperation:
+        case BufferState::InUse:
         case BufferState::SharedMemoryNoAccess:
         case BufferState::Destroyed:
             return false;
diff --git a/src/dawn/native/Buffer.h b/src/dawn/native/Buffer.h
index 55f6b83..863cc7f 100644
--- a/src/dawn/native/Buffer.h
+++ b/src/dawn/native/Buffer.h
@@ -85,8 +85,8 @@
     enum class BufferState {
         // MapAsync() or Unmap() is in progress.
         // TODO(crbug.com/467247254): See if ConcurrentAccessGuard<T> can be used be implemented and
-        // used instead of having an InsideOperation state.
-        InsideOperation,
+        // used instead of having an InUse state.
+        InUse,
         Unmapped,
         PendingMap,
         Mapped,
@@ -234,17 +234,17 @@
     // guard against concurrent access to the buffer.
     //
     // The follow semantics are used:
-    // 1. On MapAsync() set state to InsideOperation before modifying any other members. If there is
-    //    a race modifying the state compare_exchange() will fail and a validation error is thrown.
-    //    After modifying all member variables set state to PendingMap.
+    // 1. On MapAsync() set state to InUse before modifying any other members. If there is a race
+    //    modifying the state compare_exchange() will fail and a validation error is thrown. After
+    //    modifying all member variables set state to PendingMap.
     // 2. When MapAsyncEvent completes set state to Mapped after all other work is finished.
     // 3. For *MappedRange() functions check that state is Mapped before checking other members for
     //    validation.
-    // 4. For Unmap() set state to InsideOperation before modifying any other member variables. If
-    //    there is a race modifying state compare_exchange() will fail and a validation error is
-    //    thrown. After the buffer is unmapped set state to Unmapped.
-    // 5. For Destroy() check if the state is InsideOperation and if so spin loop until the
-    //    concurrent operation is finished. This prevents destruction in the middle of an operation.
+    // 4. For Unmap() set state to InUse before modifying any other member variables. If there is a
+    //    race modifying state compare_exchange() will fail and a validation error is thrown. After
+    //    the buffer is unmapped set state to Unmapped.
+    // 5. For Destroy() check if the state is InUse and if so spin loop until the concurrent
+    //    operation is finished. This prevents destruction in the middle of an operation.
     //
     // With those `mState` changes in place, we can guarantee that if GetMappedRange() is
     // successful, that MapAsync() must have succeeded. We cannot guarantee, however, that Unmap()