| // Copyright 2021 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_TINT_FUZZERS_RANDOM_GENERATOR_H_ |
| #define SRC_TINT_FUZZERS_RANDOM_GENERATOR_H_ |
| |
| #include <memory> |
| #include <random> |
| #include <vector> |
| |
| #include "src/tint/fuzzers/random_generator_engine.h" |
| |
| namespace tint::fuzzers { |
| |
| /// Pseudo random generator utility class for fuzzing |
| class RandomGenerator { |
| public: |
| /// @brief Initializes using provided engine |
| /// @param engine - engine implementation to use |
| explicit RandomGenerator(std::unique_ptr<RandomGeneratorEngine> engine); |
| |
| /// @brief Creates a MersenneTwisterEngine and initializes using that |
| /// @param seed - seed value to use for engine |
| explicit RandomGenerator(uint64_t seed); |
| |
| /// Destructor |
| ~RandomGenerator() = default; |
| |
| /// Move Constructor |
| RandomGenerator(RandomGenerator&&) = default; |
| |
| /// Get uint32_t value from uniform distribution. |
| /// @param lower - lower bound of integer generated |
| /// @param upper - upper bound of integer generated |
| /// @returns i, where lower <= i < upper |
| uint32_t GetUInt32(uint32_t lower, uint32_t upper); |
| |
| /// Get uint32_t value from uniform distribution. |
| /// @param bound - Upper bound of integer generated |
| /// @returns i, where 0 <= i < bound |
| uint32_t GetUInt32(uint32_t bound); |
| |
| /// Get uint32_t value from uniform distribution. |
| /// @param lower - lower bound of integer generated |
| /// @param upper - upper bound of integer generated |
| /// @returns i, where lower <= i < upper |
| uint64_t GetUInt64(uint64_t lower, uint64_t upper); |
| |
| /// Get uint64_t value from uniform distribution. |
| /// @param bound - Upper bound of integer generated |
| /// @returns i, where 0 <= i < bound |
| uint64_t GetUInt64(uint64_t bound); |
| |
| /// Get 1 byte of pseudo-random data |
| /// Should be more efficient then calling GetNBytes(1); |
| /// @returns 1-byte of random data |
| uint8_t GetByte(); |
| |
| /// Get 4 bytes of pseudo-random data |
| /// Should be more efficient then calling GetNBytes(4); |
| /// @returns 4-bytes of random data |
| uint32_t Get4Bytes(); |
| |
| /// Get N bytes of pseudo-random data |
| /// @param dest - memory location to store data |
| /// @param n - number of bytes of data to get |
| void GetNBytes(uint8_t* dest, size_t n); |
| |
| /// Get random bool with even odds |
| /// @returns true 50% of the time and false %50 of time. |
| bool GetBool(); |
| |
| /// Get random bool with weighted odds |
| /// @param percentage - likelihood of true being returned |
| /// @returns true |percentage|% of the time, and false (100 - |percentage|)% |
| /// of the time. |
| bool GetWeightedBool(uint32_t percentage); |
| |
| /// Returns a randomly-chosen element from vector v. |
| /// @param v - the vector from which the random element will be selected. |
| /// @return a random element of vector v. |
| template <typename T> |
| inline T GetRandomElement(const std::vector<T>& v) { |
| return v[GetUInt64(0, v.size())]; |
| } |
| |
| /// Calculate a seed value based on a blob of data. |
| /// Currently hashes bytes near the front of the buffer, after skipping N |
| /// bytes. |
| /// @param data - pointer to data to base calculation off of, must be !nullptr |
| /// @param size - number of elements in |data|, must be > 0 |
| /// @returns calculated seed value |
| static uint64_t CalculateSeed(const uint8_t* data, size_t size); |
| |
| private: |
| // Disallow copy & assign |
| RandomGenerator(const RandomGenerator&) = delete; |
| RandomGenerator& operator=(const RandomGenerator&) = delete; |
| |
| std::unique_ptr<RandomGeneratorEngine> engine_; |
| }; // class RandomGenerator |
| |
| } // namespace tint::fuzzers |
| |
| #endif // SRC_TINT_FUZZERS_RANDOM_GENERATOR_H_ |