commit | 81d62d7ca99fc1469fc9cf5ff698fc64d8e26eb8 | [log] [tgz] |
---|---|---|
author | Yunchao He <yunchao.he@intel.com> | Fri Aug 26 21:23:47 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Aug 26 21:23:47 2022 +0000 |
tree | 3d7e4748e24086f8d1ca5f39b01f9ee75b191711 | |
parent | 92943b2831e600e63310d2a14ec274ecee5631c7 [diff] |
Texture corruption issue: add tests for a few rendering types The original tests for texture corruption only contain WriteTexture and B2TCopy, this change adds more write types like rendering a constant color, rendering from texture sampling, and rendering from textureLoad, all of which need a render pipeline and shaders. The new tests manifest that: For a given 2d-array texture dimension, if WriteTexture and B2TCopy fail, rendering, sampling and textureLoad also fail, and vice versa. Bug: dawn:949, dawn:1507 Change-Id: I28035fe3dd84d36c01befd7fd8ff9d78b312446a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100061 Commit-Queue: Yunchao He <yunchao.he@intel.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.