commit | a9b211d202536cc3c82645d8fd457275076631cc | [log] [tgz] |
---|---|---|
author | Bryan Bernhart <bryan.bernhart@intel.com> | Mon Mar 22 18:35:16 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Mar 22 18:35:16 2021 +0000 |
tree | d08c8b43b535ffc785441acff9c4eafd237a250a | |
parent | 3e4b57b77ea03dd9fd81b7777f2ea295d0cef1c0 [diff] |
D3D12: Prevent crash due to missing debug layer Destroying the adapter without the debug layer installed would crash the process upon access of the debug filters. Bug: dawn:460 Change-Id: I04819c5136af780fd3b981857bd87d69d4abc9c7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/45560 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.