API evolution GPUExtent3D.depth -> depthOrArrayLayers (Step 2) Still leave deprecated `depth` functional as there are some references in other clients. Using `depth` and `depthOrArrayLayers` at the same time is invalid. Add DeprecatedAPITests. Bug: chromium:1176969 Change-Id: Ia06645e4f3c17588323dd36b11f9f3988b2e3aba Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/44640 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
diff --git a/src/tests/white_box/D3D12DescriptorHeapTests.cpp b/src/tests/white_box/D3D12DescriptorHeapTests.cpp index 41985b1..cbbe21d 100644 --- a/src/tests/white_box/D3D12DescriptorHeapTests.cpp +++ b/src/tests/white_box/D3D12DescriptorHeapTests.cpp
@@ -73,7 +73,7 @@ descriptor.dimension = wgpu::TextureDimension::e2D; descriptor.size.width = width; descriptor.size.height = height; - descriptor.size.depth = 1; + descriptor.size.depthOrArrayLayers = 1; descriptor.sampleCount = 1; descriptor.format = format; descriptor.mipLevelCount = 1; @@ -747,7 +747,7 @@ descriptor.dimension = wgpu::TextureDimension::e2D; descriptor.size.width = kRTSize; descriptor.size.height = kRTSize; - descriptor.size.depth = 1; + descriptor.size.depthOrArrayLayers = 1; descriptor.sampleCount = 1; descriptor.format = wgpu::TextureFormat::RGBA8Unorm; descriptor.mipLevelCount = 1;