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b0455217fafd61f083c214a00665a2eda378a5e4
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test
/
bug
/
tint
/
292.wgsl.expected.wgsl
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[[
stage
(
vertex
)]]
fn main
()
->
[[
builtin
(
position
)]]
vec4
<f32>
{
var
light
:
vec3
<f32>
=
vec3
<f32>
(
1.200000048
,
1.0
,
2.0
);
var
negative_light
:
vec3
<f32>
=
-(
light
);
return
vec4
<f32>
();
}