#include <metal_stdlib> | |
using namespace metal; | |
struct Light { | |
/* 0x0000 */ packed_float3 position; | |
/* 0x000c */ int8_t tint_pad[4]; | |
/* 0x0010 */ packed_float3 colour; | |
/* 0x001c */ int8_t tint_pad_1[4]; | |
}; | |
struct Lights { | |
/* 0x0000 */ Light light[1]; | |
}; | |