blob: a9b783415f3842cd6843e7d705314e48905a6558 [file] [log] [blame]
[[block]] struct Result {
values : array<f32>;
};
let width : u32 = 128u;
[[group(0), binding(0)]] var tex : texture_depth_2d;
[[group(0), binding(1)]] var<storage, read_write> result : Result;
[[stage(compute), workgroup_size(1)]] fn main(
[[builtin(global_invocation_id)]] GlobalInvocationId : vec3<u32>
) {
result.values[GlobalInvocationId.y * width + GlobalInvocationId.x] = textureLoad(
tex, vec2<i32>(i32(GlobalInvocationId.x), i32(GlobalInvocationId.y)), 0);
}