RWByteAddressBuffer drawOut : register(u5, space0); | |
static uint cubeVerts = 0u; | |
struct tint_symbol_1 { | |
uint3 global_id : SV_DispatchThreadID; | |
}; | |
[numthreads(1, 1, 1)] | |
void computeMain(tint_symbol_1 tint_symbol) { | |
const uint3 global_id = tint_symbol.global_id; | |
uint atomic_result = 0u; | |
drawOut.InterlockedAdd(0u, 0u, atomic_result); | |
const uint firstVertex = atomic_result; | |
return; | |
} |