struct FragmentInputs { | |
[[builtin(position)]] position : vec4<f32>; | |
[[builtin(front_facing)]] front_facing : bool; | |
[[builtin(sample_index)]] sample_index : u32; | |
[[builtin(sample_mask)]] sample_mask : u32; | |
}; | |
[[stage(fragment)]] | |
fn main(inputs : FragmentInputs) { | |
if (inputs.front_facing) { | |
let foo : vec4<f32> = inputs.position; | |
let bar : u32 = inputs.sample_index + inputs.sample_mask; | |
} | |
} |