| struct FragmentInputs0 { |
| [[builtin(position)]] |
| position : vec4<f32>; |
| [[location(0)]] |
| loc0 : i32; |
| }; |
| |
| struct FragmentInputs1 { |
| [[location(3)]] |
| loc3 : vec4<f32>; |
| [[builtin(sample_mask)]] |
| sample_mask : u32; |
| }; |
| |
| [[stage(fragment)]] |
| fn main(inputs0 : FragmentInputs0, [[builtin(front_facing)]] front_facing : bool, [[location(1)]] loc1 : u32, [[builtin(sample_index)]] sample_index : u32, inputs1 : FragmentInputs1, [[location(2)]] loc2 : f32) { |
| if (front_facing) { |
| let foo : vec4<f32> = inputs0.position; |
| let bar : u32 = (sample_index + inputs1.sample_mask); |
| let i : i32 = inputs0.loc0; |
| let u : u32 = loc1; |
| let f : f32 = loc2; |
| let v : vec4<f32> = inputs1.loc3; |
| } |
| } |