#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol { | |
float value [[depth(any)]]; | |
}; | |
struct tint_symbol_1 { | |
uint value [[sample_mask]]; | |
}; | |
fragment tint_symbol main1() { | |
tint_symbol const tint_symbol_2 = {.value=1.0f}; | |
return tint_symbol_2; | |
} | |
fragment tint_symbol_1 main2() { | |
tint_symbol_1 const tint_symbol_3 = {.value=1u}; | |
return tint_symbol_3; | |
} | |