#include <metal_stdlib> | |
using namespace metal; | |
struct FragmentOutputs { | |
float frag_depth; | |
uint sample_mask; | |
}; | |
struct tint_symbol_1 { | |
float frag_depth [[depth(any)]]; | |
uint sample_mask [[sample_mask]]; | |
}; | |
fragment tint_symbol_1 tint_symbol() { | |
FragmentOutputs const tint_symbol_2 = {.frag_depth=1.0f, .sample_mask=1u}; | |
tint_symbol_1 const tint_symbol_3 = {.frag_depth=tint_symbol_2.frag_depth, .sample_mask=tint_symbol_2.sample_mask}; | |
return tint_symbol_3; | |
} | |