| struct tint_symbol { |
| int value : SV_Target0; |
| }; |
| |
| tint_symbol main0() { |
| const tint_symbol tint_symbol_4 = {1}; |
| return tint_symbol_4; |
| } |
| |
| struct tint_symbol_1 { |
| uint value : SV_Target1; |
| }; |
| |
| tint_symbol_1 main1() { |
| const tint_symbol_1 tint_symbol_5 = {1u}; |
| return tint_symbol_5; |
| } |
| |
| struct tint_symbol_2 { |
| float value : SV_Target2; |
| }; |
| |
| tint_symbol_2 main2() { |
| const tint_symbol_2 tint_symbol_6 = {1.0f}; |
| return tint_symbol_6; |
| } |
| |
| struct tint_symbol_3 { |
| float4 value : SV_Target3; |
| }; |
| |
| tint_symbol_3 main3() { |
| const tint_symbol_3 tint_symbol_7 = {float4(1.0f, 2.0f, 3.0f, 4.0f)}; |
| return tint_symbol_7; |
| } |