[[stage(fragment)]] | |
fn main0() -> [[location(0)]] i32 { | |
return 1; | |
} | |
[[stage(fragment)]] | |
fn main1() -> [[location(1)]] u32 { | |
return 1u; | |
} | |
[[stage(fragment)]] | |
fn main2() -> [[location(2)]] f32 { | |
return 1.0; | |
} | |
[[stage(fragment)]] | |
fn main3() -> [[location(3)]] vec4<f32> { | |
return vec4<f32>(1.0, 2.0, 3.0, 4.0); | |
} |