| struct FragmentOutputs { |
| int loc0; |
| float frag_depth; |
| uint loc1; |
| float loc2; |
| uint sample_mask; |
| float4 loc3; |
| }; |
| struct tint_symbol { |
| int loc0 : SV_Target0; |
| uint loc1 : SV_Target1; |
| float loc2 : SV_Target2; |
| float4 loc3 : SV_Target3; |
| float frag_depth : SV_Depth; |
| uint sample_mask : SV_Coverage; |
| }; |
| |
| tint_symbol main() { |
| const FragmentOutputs tint_symbol_1 = {1, 2.0f, 1u, 1.0f, 2u, float4(1.0f, 2.0f, 3.0f, 4.0f)}; |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3, tint_symbol_1.frag_depth, tint_symbol_1.sample_mask}; |
| return tint_symbol_2; |
| } |