| struct VertexOutput { |
| float4 pos; |
| int loc0; |
| }; |
| |
| VertexOutput foo(float x) { |
| const VertexOutput tint_symbol_4 = {float4(x, x, x, 1.0f), 42}; |
| return tint_symbol_4; |
| } |
| |
| struct tint_symbol { |
| int loc0 : TEXCOORD0; |
| float4 pos : SV_Position; |
| }; |
| |
| tint_symbol vert_main1() { |
| const VertexOutput tint_symbol_1 = foo(0.5f); |
| const tint_symbol tint_symbol_5 = {tint_symbol_1.loc0, tint_symbol_1.pos}; |
| return tint_symbol_5; |
| } |
| |
| struct tint_symbol_2 { |
| int loc0 : TEXCOORD0; |
| float4 pos : SV_Position; |
| }; |
| |
| tint_symbol_2 vert_main2() { |
| const VertexOutput tint_symbol_3 = foo(0.25f); |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.loc0, tint_symbol_3.pos}; |
| return tint_symbol_6; |
| } |