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b0455217fafd61f083c214a00665a2eda378a5e4
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test
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shader_io
/
vertex_input_builtins.wgsl
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[[
stage
(
vertex
)]]
fn main
(
[[
builtin
(
vertex_index
)]]
vertex_index
:
u32
,
[[
builtin
(
instance_index
)]]
instance_index
:
u32
,
)
->
[[
builtin
(
position
)]]
vec4
<f32>
{
let
foo
:
u32
=
vertex_index
+
instance_index
;
return
vec4
<f32>
();
}