struct VertexInputs { | |
uint vertex_index; | |
uint instance_index; | |
}; | |
struct tint_symbol_1 { | |
uint vertex_index : SV_VertexID; | |
uint instance_index : SV_InstanceID; | |
}; | |
struct tint_symbol_2 { | |
float4 value : SV_Position; | |
}; | |
tint_symbol_2 main(tint_symbol_1 tint_symbol) { | |
const VertexInputs inputs = {tint_symbol.vertex_index, tint_symbol.instance_index}; | |
const uint foo = (inputs.vertex_index + inputs.instance_index); | |
const tint_symbol_2 tint_symbol_3 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; | |
return tint_symbol_3; | |
} |