struct VertexOutputs { | |
[[location(0)]] loc0 : i32; | |
[[location(1)]] loc1 : u32; | |
[[location(2)]] loc2 : f32; | |
[[location(3)]] loc3 : vec4<f32>; | |
[[builtin(position)]] position : vec4<f32>; | |
}; | |
[[stage(vertex)]] | |
fn main() -> VertexOutputs { | |
return VertexOutputs(1, 1u, 1.0, vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>()); | |
} |