commit | 10ec9a706fdef5a74b8923d0011e94e9cc6afb11 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Mon Apr 12 18:41:54 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Apr 12 18:41:54 2021 +0000 |
tree | 3c1be392cb15a8c0f4f090472f73addb29288803 | |
parent | 3e2476967d43b0fb93d66bb4424c217d073a2ab4 [diff] |
Reenable D3D12 texture tests with tint generator Issues now resolved Fixed: tint:684 Fixed: tint:689 Fixed: tint:690 Fixed: tint:691 Change-Id: Ib348ed52a17538a023fdd3c8f2cd0c2d847a09ad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47427 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.