#include <metal_stdlib> | |
using namespace metal; | |
void clamp_1a32e3() { | |
int4 res = clamp(int4(), int4(), int4()); | |
} | |
vertex void vertex_main() { | |
clamp_1a32e3(); | |
return; | |
} | |
fragment void fragment_main() { | |
clamp_1a32e3(); | |
return; | |
} | |
kernel void compute_main() { | |
clamp_1a32e3(); | |
return; | |
} | |