fn countOneBits_94fd81() { | |
var res : vec2<u32> = countOneBits(vec2<u32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
countOneBits_94fd81(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
countOneBits_94fd81(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
countOneBits_94fd81(); | |
} |