fn distance_0657d4() { | |
var res : f32 = distance(vec3<f32>(), vec3<f32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
distance_0657d4(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
distance_0657d4(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
distance_0657d4(); | |
} |