fn distance_9646ea() { | |
var res : f32 = distance(vec4<f32>(), vec4<f32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
distance_9646ea(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
distance_9646ea(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
distance_9646ea(); | |
} |