void ldexp_2cb32a() { | |
float3 res = ldexp(float3(0.0f, 0.0f, 0.0f), uint3(0u, 0u, 0u)); | |
} | |
void vertex_main() { | |
ldexp_2cb32a(); | |
return; | |
} | |
void fragment_main() { | |
ldexp_2cb32a(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
ldexp_2cb32a(); | |
return; | |
} | |