void ldexp_4d6f6d() { | |
float4 res = ldexp(float4(0.0f, 0.0f, 0.0f, 0.0f), uint4(0u, 0u, 0u, 0u)); | |
} | |
void vertex_main() { | |
ldexp_4d6f6d(); | |
return; | |
} | |
void fragment_main() { | |
ldexp_4d6f6d(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
ldexp_4d6f6d(); | |
return; | |
} | |