#include <metal_stdlib> | |
using namespace metal; | |
void max_0c0aae() { | |
uint res = max(1u, 1u); | |
} | |
vertex void vertex_main() { | |
max_0c0aae(); | |
return; | |
} | |
fragment void fragment_main() { | |
max_0c0aae(); | |
return; | |
} | |
kernel void compute_main() { | |
max_0c0aae(); | |
return; | |
} | |