void mix_0c8c33() { | |
float3 res = lerp(float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f), float3(0.0f, 0.0f, 0.0f)); | |
} | |
void vertex_main() { | |
mix_0c8c33(); | |
return; | |
} | |
void fragment_main() { | |
mix_0c8c33(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
mix_0c8c33(); | |
return; | |
} | |