#include <metal_stdlib> | |
using namespace metal; | |
void pack4x8snorm_4d22e7() { | |
uint res = pack_float_to_snorm4x8(float4()); | |
} | |
vertex void vertex_main() { | |
pack4x8snorm_4d22e7(); | |
return; | |
} | |
fragment void fragment_main() { | |
pack4x8snorm_4d22e7(); | |
return; | |
} | |
kernel void compute_main() { | |
pack4x8snorm_4d22e7(); | |
return; | |
} | |