void pack4x8unorm_95c456() { | |
uint4 tint_tmp = uint4(round(clamp(float4(0.0f, 0.0f, 0.0f, 0.0f), 0.0, 1.0) * 255.0)); | |
uint res = (tint_tmp.x | tint_tmp.y << 8 | tint_tmp.z << 16 | tint_tmp.w << 24); | |
} | |
void vertex_main() { | |
pack4x8unorm_95c456(); | |
return; | |
} | |
void fragment_main() { | |
pack4x8unorm_95c456(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
pack4x8unorm_95c456(); | |
return; | |
} | |