#include <metal_stdlib> | |
using namespace metal; | |
void smoothStep_cb0bfb() { | |
float res = smoothstep(1.0f, 1.0f, 1.0f); | |
} | |
vertex void vertex_main() { | |
smoothStep_cb0bfb(); | |
return; | |
} | |
fragment void fragment_main() { | |
smoothStep_cb0bfb(); | |
return; | |
} | |
kernel void compute_main() { | |
smoothStep_cb0bfb(); | |
return; | |
} | |