[[group(1), binding(0)]] var arg_0 : texture_1d<f32>; | |
fn textureDimensions_002b2a() { | |
var res : i32 = textureDimensions(arg_0); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureDimensions_002b2a(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureDimensions_002b2a(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureDimensions_002b2a(); | |
} |