[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_1d<rgba8uint>; | |
fn textureDimensions_40bc10() { | |
var res : i32 = textureDimensions(arg_0); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureDimensions_40bc10(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureDimensions_40bc10(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureDimensions_40bc10(); | |
} |