blob: 9f700a7c4fabdd8d2f02b98e05ef6f73d0265396 [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture2D arg_0 : register(t0, space1);
void textureLoad_19cf87() {
float res = arg_0.Load(int3(0), 1);
}
void vertex_main() {
textureLoad_19cf87();
return;
}
void fragment_main() {
textureLoad_19cf87();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_19cf87();
return;
}
tint_ZX1vzT:4:31: error: too few elements in vector initialization (expected 3 elements, have 1)
float res = arg_0.Load(int3(0), 1);
^
tint_ZX1vzT:4:9: warning: implicit truncation of vector type [-Wconversion]
float res = arg_0.Load(int3(0), 1);
^
tint_ZX1vzT:4:31: error: too few elements in vector initialization (expected 3 elements, have 1)
float res = arg_0.Load(int3(0), 1);
^
tint_ZX1vzT:4:9: warning: implicit truncation of vector type [-Wconversion]
float res = arg_0.Load(int3(0), 1);
^
tint_ZX1vzT:4:31: error: too few elements in vector initialization (expected 3 elements, have 1)
float res = arg_0.Load(int3(0), 1);
^
tint_ZX1vzT:4:9: warning: implicit truncation of vector type [-Wconversion]
float res = arg_0.Load(int3(0), 1);
^