blob: 61e5ce94a8caff621b1782611eae7d1d85409cc1 [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture2DArray<float4> arg_0 : register(t0, space1);
void textureLoad_1a062f() {
float4 res = arg_0.Load(int4(1, 0));
}
void vertex_main() {
textureLoad_1a062f();
return;
}
void fragment_main() {
textureLoad_1a062f();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_1a062f();
return;
}
tint_ONx53X:4:32: error: too few elements in vector initialization (expected 4 elements, have 2)
float4 res = arg_0.Load(int4(1, 0));
^
tint_ONx53X:4:32: error: too few elements in vector initialization (expected 4 elements, have 2)
float4 res = arg_0.Load(int4(1, 0));
^
tint_ONx53X:4:32: error: too few elements in vector initialization (expected 4 elements, have 2)
float4 res = arg_0.Load(int4(1, 0));
^