[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_2d_array<rgba16float>; | |
fn textureLoad_1a062f() { | |
var res : vec4<f32> = textureLoad(arg_0, vec2<i32>(), 1); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureLoad_1a062f(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureLoad_1a062f(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureLoad_1a062f(); | |
} |