blob: 1cddd6c383052a87a78989fbefc0d7d7db593a83 [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture2DArray<int4> arg_0 : register(t0, space1);
void textureLoad_79e697() {
int4 res = arg_0.Load(int4(1, 0), 1);
}
void vertex_main() {
textureLoad_79e697();
return;
}
void fragment_main() {
textureLoad_79e697();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_79e697();
return;
}
tint_P9Drzs:4:30: error: too few elements in vector initialization (expected 4 elements, have 2)
int4 res = arg_0.Load(int4(1, 0), 1);
^
tint_P9Drzs:4:30: error: too few elements in vector initialization (expected 4 elements, have 2)
int4 res = arg_0.Load(int4(1, 0), 1);
^
tint_P9Drzs:4:30: error: too few elements in vector initialization (expected 4 elements, have 2)
int4 res = arg_0.Load(int4(1, 0), 1);
^