[[group(1), binding(0)]] var arg_0 : texture_2d_array<u32>; | |
fn textureLoad_7c90e5() { | |
var res : vec4<u32> = textureLoad(arg_0, vec2<i32>(), 1, 1); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureLoad_7c90e5(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureLoad_7c90e5(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureLoad_7c90e5(); | |
} |