blob: d0e08b5402b8a375c42c137d101ca84716170ad8 [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture2DMS<float4> arg_0 : register(t0, space1);
void textureLoad_a583c9() {
float4 res = arg_0.Load(int3(0), 1);
}
void vertex_main() {
textureLoad_a583c9();
return;
}
void fragment_main() {
textureLoad_a583c9();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_a583c9();
return;
}
tint_0qET7a:4:32: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.Load(int3(0), 1);
^
tint_0qET7a:4:27: warning: implicit truncation of vector type [-Wconversion]
float4 res = arg_0.Load(int3(0), 1);
^
tint_0qET7a:4:32: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.Load(int3(0), 1);
^
tint_0qET7a:4:27: warning: implicit truncation of vector type [-Wconversion]
float4 res = arg_0.Load(int3(0), 1);
^
tint_0qET7a:4:32: error: too few elements in vector initialization (expected 3 elements, have 1)
float4 res = arg_0.Load(int3(0), 1);
^
tint_0qET7a:4:27: warning: implicit truncation of vector type [-Wconversion]
float4 res = arg_0.Load(int3(0), 1);
^