blob: de64c52c24940dc14878a6f5f2a588e272f913a4 [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture2DMS<uint4> arg_0 : register(t0, space1);
void textureLoad_c378ee() {
uint4 res = arg_0.Load(int3(0), 1);
}
void vertex_main() {
textureLoad_c378ee();
return;
}
void fragment_main() {
textureLoad_c378ee();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_c378ee();
return;
}
tint_xcs7fj:4:31: error: too few elements in vector initialization (expected 3 elements, have 1)
uint4 res = arg_0.Load(int3(0), 1);
^
tint_xcs7fj:4:26: warning: implicit truncation of vector type [-Wconversion]
uint4 res = arg_0.Load(int3(0), 1);
^
tint_xcs7fj:4:31: error: too few elements in vector initialization (expected 3 elements, have 1)
uint4 res = arg_0.Load(int3(0), 1);
^
tint_xcs7fj:4:26: warning: implicit truncation of vector type [-Wconversion]
uint4 res = arg_0.Load(int3(0), 1);
^
tint_xcs7fj:4:31: error: too few elements in vector initialization (expected 3 elements, have 1)
uint4 res = arg_0.Load(int3(0), 1);
^
tint_xcs7fj:4:26: warning: implicit truncation of vector type [-Wconversion]
uint4 res = arg_0.Load(int3(0), 1);
^