blob: af010dd9d1da6f5c7b8823f09169adb424398e05 [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture3D<uint4> arg_0 : register(t0, space1);
void textureLoad_ef5405() {
uint4 res = arg_0.Load(int4(0));
}
void vertex_main() {
textureLoad_ef5405();
return;
}
void fragment_main() {
textureLoad_ef5405();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_ef5405();
return;
}
tint_wn24Zg:4:31: error: too few elements in vector initialization (expected 4 elements, have 1)
uint4 res = arg_0.Load(int4(0));
^
tint_wn24Zg:4:31: error: too few elements in vector initialization (expected 4 elements, have 1)
uint4 res = arg_0.Load(int4(0));
^
tint_wn24Zg:4:31: error: too few elements in vector initialization (expected 4 elements, have 1)
uint4 res = arg_0.Load(int4(0));
^