blob: 6d554dac1a2bedbed23841dc6cd5ff49a527b745 [file] [log] [blame]
SKIP: FAILED
Validation Failure:
Texture3D<float4> arg_0 : register(t0, space1);
void textureLoad_f74bd8() {
float4 res = arg_0.Load(int4(0));
}
void vertex_main() {
textureLoad_f74bd8();
return;
}
void fragment_main() {
textureLoad_f74bd8();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_f74bd8();
return;
}
tint_8BEglU:4:32: error: too few elements in vector initialization (expected 4 elements, have 1)
float4 res = arg_0.Load(int4(0));
^
tint_8BEglU:4:32: error: too few elements in vector initialization (expected 4 elements, have 1)
float4 res = arg_0.Load(int4(0));
^
tint_8BEglU:4:32: error: too few elements in vector initialization (expected 4 elements, have 1)
float4 res = arg_0.Load(int4(0));
^