blob: 273ab51b7ae683a1c7f65ad1cb646d5768434201 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureNumLayers_562013() {
int3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
void vertex_main() {
textureNumLayers_562013();
return;
}
void fragment_main() {
textureNumLayers_562013();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLayers_562013();
return;
}