blob: 0e8a101203216c52506de1f40efd4c1797a9bcbd [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
void textureNumLayers_b8cd76() {
int3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
void vertex_main() {
textureNumLayers_b8cd76();
return;
}
void fragment_main() {
textureNumLayers_b8cd76();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLayers_b8cd76();
return;
}