RWTexture2DArray<uint4> arg_0 : register(u0, space1); | |
void textureNumLayers_cd5dc8() { | |
int3 tint_tmp; | |
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z); | |
int res = tint_tmp.z; | |
} | |
void vertex_main() { | |
textureNumLayers_cd5dc8(); | |
return; | |
} | |
void fragment_main() { | |
textureNumLayers_cd5dc8(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
textureNumLayers_cd5dc8(); | |
return; | |
} | |