[[group(1), binding(0)]] var arg_0 : texture_3d<u32>; | |
fn textureNumLevels_b4f5ea() { | |
var res : i32 = textureNumLevels(arg_0); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() { | |
textureNumLevels_b4f5ea(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureNumLevels_b4f5ea(); | |
} | |
[[stage(compute)]] | |
fn compute_main() { | |
textureNumLevels_b4f5ea(); | |
} |